This timely installation for The Heart and Stroke Society featured over 270 individual LED clocks that displayed the names of loved ones who might be lost every 5 minutes to heart disease or stroke.
Swapping the second hand with the minute hand, every 5 seconds (or “minutes”), we would display a name like “Mom”, “Uncle”, “Sister”, “Brother” or “Dad” in LED lights – to showcase the impact this disease can have on every family to drive awareness in a high traffic transportation hub.
This art inspired installation was created for marijuana brand Tokyo Smoke to give users of legal age the ability to become immersed in an elevator trip like no other.
Stepping inside, participants would select the different floors they would like to travel to, in order to “experience” the various strains of weed offered by the brand.
Sensory lighting, hardware and movement gave the illusion of travelling higher in the elevator with each floor passing in combination with animated 3D visuals and sound to immerse all your senses.
To activate their sponsorship of Manchester City F.C., appliance manufacturer Midea asked us to create a custom penalty kick game that integrated their products to give fans a chance to win entries to a massive grand prize.
Using some cutting edge game mechanics and animation, we challenged players to show their skills across various free kick scenarios to get on the leaderboard.
We also created regional language versions for different countries to engage the global fanbase of Man City F.C.
To promote the variety of destinations that JetBlue flies to, we created this interactive using an actual decommissioned part of a real airplane fuselage.
After registration, users would lift the window shades to trigger aerial footage of various cities JetBlue can take them to. After each question, they would lower the shades and raise them to trigger the next flyover. The more answers you got correct, the more entries you received into the contest.
ATCO was a lead sponsor at the 2025 Invictus Games. To bring their sponsorship to life, we were tasked with building out a fully custom game environment that emulated Whistler mountain. The game was connected to an actual Sit Ski Simulator used to travel athletes.
Visitors were able to put themselves into the actual seat of the athletes and navigate a custom course that surprised and delighted all users!
wonderMakr worked to design and build a custom vending interactive as part of Pepsi’s presence at the FEQ festival in Quebec. Users were prompted show their love of Pepsi by blowing a kiss to the machine to trigger the prizing to dispense.
The machine wrapped was designed by Montreal based artist LeCharbonne, who also designed a custom wrap for the Pepsi cans, and the custom swag the machine dispensed!
In promotion of AppleTV’s movie “The Family Plan”, we built an interactive, greenscreen photo booth. Users could select from their background and create their personalized version of the movie poster.
This custom photo booth lived inside a shipping container at Stackt Market in Toronto, and was the first time AppleTV had done any experiential events in Canada.
As more Canadians find themselves victims of scams, the CRA found a creative way to engage and educate.
This traveling in-person immersive escape room experience went coast to coast, presenting visitors with real world scenarios where they may encounter scams.
Through the strategic use of technology driven tools, visitors walked away with a score for their experience and tangible tips to avoid future scams.
wonderMakr worked closely with our friends at TEN4 Productions to bring an interactive fan experience to life as part of WAY.org’s activation on The Weeknd’s “After Hours Til Dawn” summer tour.
We developed a custom digital interface and video capture system that allowed fans to step into a sleek recording booth, share their personal story, and potentially be featured in the campaign. The system was designed for intuitive use, real-time content capture, and seamless integration into the broader activation.
Drawbox led the booth fabrication and installation, while wonderMakr delivered the full digital software layer and hardware integration to bring the experience to life.
We collaborated with our friends at Narrative PR to create a high-energy, branded reaction wall game designed to test participants’ reflexes, just like an NHL goalie.
Players hit light-up buttons featuring Tylenol brand messaging and common pain points as they appeared in rapid succession.
The activation was designed in two formats:
– Compact version built into a Guerilla Cube for mobile, outdoor activations
– Standalone version for indoor events and flexible deployment.
The result: an engaging, on-brand experience that combined fast-paced gameplay with data capture and brand education.